Fiction: Andrea Phillips
November 04, 202400:32:52

Fiction: Andrea Phillips

This week's conversation is with Andrea Phillips, novelist and storyteller across prose, games, and immersive experiences.


We talk about the importance of the audience in good writing, the value of commercial speech, writing across different media, and collaboration, among other topics.


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Credits:

[00:00:09] Welcome to Ten Thousand. I'm your host, Ben Scofield, and this is a podcast about expertise.

[00:00:13] It isn't about experts though, it's about the journey. My goal with Ten Thousand is to talk

[00:00:18] to people at all stages, from absolute novices to world-class performers, to find out how

[00:00:21] they think about what they do and what it means to excel, and especially how what they

[00:00:24] think changes as they get more experience. With that said, let's get into it. So welcome

[00:00:33] to Ten Thousand. I'm really excited to be talking to Andrea Phillips this week. Andrea is an

[00:00:37] author and a designer of transmedia experiences and a storyteller across a lot of different

[00:00:42] formats. She is the author of A Creator's Guide to Transmedia Storytelling, The Daring Adventures

[00:00:48] of Captain Lucy Smokart, the novels Revision and America Incorporated, America Incorporated

[00:00:52] being particularly relevant over the last, I don't know, eight years or so, or maybe even

[00:00:56] longer. And then was also a contributor to the serial fiction project that resulted in

[00:01:03] book burners and remade. And I think you were the showrunner on Control-Alt-Destroy.

[00:01:09] Great. Yeah. Andrea has experience in a lot of different ways of telling fictional stories

[00:01:14] and writing fiction. And I'm really excited to hear how this conversation goes. So thanks

[00:01:18] for joining us.

[00:01:19] Thank you so much for having me. I'm very excited.

[00:01:21] Yeah. So I start out almost every episode of this with sort of the fundamental question

[00:01:26] of the podcast, which is what does it mean to be good at doing the thing that you're doing,

[00:01:30] in this case, in writing fiction? So unfortunately, this question in this context

[00:01:36] is basically, what is art anyway? So it gets really, really nebulous really quickly. The

[00:01:44] way I look at these things is the purpose of fiction in specific and art more generally,

[00:01:52] it's to evoke certain feelings and thoughts in people. And sometimes they're serious,

[00:01:58] sometimes they're not. Sometimes they're pleasant and sometimes they're not. But generally, if you're

[00:02:04] a good writer, then you're evoking more or less what you're hoping to. If you're a great writer,

[00:02:10] you're pretty consistent. And if you're exceptional, then you're bringing forward things that people may

[00:02:15] not even know that they had in them or creating experiences inside of someone that they haven't had

[00:02:21] before. Hmm. Does that mean? Okay. One thing that's happened is I've had these interviews in

[00:02:29] several different contexts is some of my ideas about this have started to crystallize. So one of

[00:02:34] them is expertise in general, it seems to be extremely context dependent. And the context I'm

[00:02:40] thinking about right now is the audience. Right? So can you be a good, greater, excellent or expert writer

[00:02:47] of fiction independently of a specific audience? Or does it like, I mean, the trivial example is like, I

[00:02:55] don't know French. So I probably can't be a great fiction writer in French or to four French people.

[00:03:01] No, I would say, to some extent, that's true. To some extent, that's true.

[00:03:07] Um, you will remember that the three body problem novels were translated. And there are times when the

[00:03:14] translation feels a little bit clunky, because there are things that simply can't be translated

[00:03:19] into English, because they have to do with like the specific, not the specific shapes of characters,

[00:03:27] but like the way one character kind of looks like another one, the way a word kind of looks like another

[00:03:31] one. And that doesn't map into English in any way whatsoever. So there are things you can do in

[00:03:37] one language, you can't do in another, there are things you can do for one audience that you can't do

[00:03:43] for another, there are jokes that I could tell you that, you know, my, my daughter wouldn't get,

[00:03:49] there are jokes that I could tell you that my dad wouldn't get. But I will say the more skilled you

[00:03:56] are as a writer, the better you are at adjusting to different audiences anyway. Um, I actually, if I

[00:04:06] may be vain for a minute, I've always thought one of my great advantages as a writer is the ability to

[00:04:13] kind of code switch and write in different voices. So I have, you know, this sort of

[00:04:21] very snarky internet heavy, sort of Gen X-y voice that I can use and do a lot. And a much more

[00:04:31] artsy sort of literary voice I can use for some things. None of those are what I use to write for,

[00:04:38] you know, a children's book. None of those is what I would use to write a thinkies blog post about my

[00:04:45] experiences with, I don't know, a medication or whatever. So part of the skill really is being able

[00:04:53] to change how you're saying things to, to meet who it is that you're talking to.

[00:05:00] Yeah. It makes me wonder though, is there a way of writing that would speak, like what is the widest set

[00:05:09] of people you could communicate to successfully with a single piece of writing?

[00:05:14] A widest set of people you could communicate with.

[00:05:18] And this is, this is very much the simplest possible Hemingway's baby shoes, never worn

[00:05:25] kind of situation. But even, even that it's a little obscure. There are people who aren't going

[00:05:30] to be able to read anything into that. Especially now that like classified ads aren't really a thing.

[00:05:36] Why? Why would someone even be?

[00:05:39] Why would you have a limit? Well, I guess Twitter at one point would have been

[00:05:42] the comparable thing, right? Yeah. Okay. So there, I think there are two ways that we could

[00:05:48] look for the widest set. One is the widest set that would get the same message using message very

[00:05:53] broadly out of it. And one, which would be the, the set of folks who would get any message out of it

[00:05:59] or any, any interesting message out of it, as opposed to just like knowing how the words fit

[00:06:04] together grammatically or something. Well, so this is where you sort of tie into

[00:06:09] realistically, the broadest audience you're going to reach with any form of writing is a Coca-Cola ad,

[00:06:16] basically. That's what it's designed for. And I very much believe that commercial speech is art

[00:06:23] in the same way that other forms of art are. The same way they're trying to communicate something

[00:06:27] to you. They're trying to make you feel a certain way that a certain way is go buy a Coke, but that

[00:06:33] doesn't mean that it's not the same skillset that you might be using for a side note. I, I,

[00:06:39] I maintain the perfume business is single-handedly keeping the surrealist short film industry.

[00:06:46] Yeah. Yeah. Yeah. Anyway. So you can do things with imagery and with music in terms of narrative,

[00:06:58] in terms of evoking emotion that you can't do with words as such. So you can, you can actually remove

[00:07:03] language from this sense of artfulness and communication entirely. And almost everyone,

[00:07:09] almost everywhere in the world will get kind of the same thing out of it. Although even then,

[00:07:16] even then you can run into things like the American smile and the way that someone in Russia will find

[00:07:24] the way that Americans smile creepy and artificial. Right.

[00:07:28] Sort of assuming an intimacy that doesn't exist.

[00:07:31] Or different musical traditions where certain chords have different cultural connotations,

[00:07:37] essentially. Yeah. Absolutely.

[00:07:40] Yeah. Interesting. Talking about commercial speech actually makes me wonder if it's meaningful to

[00:07:46] differentiate excellence in writing for fiction or writing fiction from writing for any purpose at all.

[00:07:51] Right. So is there a difference in between being good at writing fiction and good at writing

[00:07:55] nonfiction and good at writing commercially and good at writing self-reflective?

[00:08:01] I guess, or any other way?

[00:08:05] I'm thinking here, I don't remember the name of the kind of diagram that's like a star.

[00:08:10] You can have different levels of things all around the chart.

[00:08:14] Like, so there are different kinds of writing and some people are really great at some of them and

[00:08:19] really terrible at others. So an amazing essayist might be really awful at coming up with a snappy

[00:08:27] five-word slogan. And both of them might be really terrible at any sort of informative technical

[00:08:34] writing. And all three of them might be absolutely the worst at script writing because these all require

[00:08:41] very different strengths, which is not to say that one person couldn't actually be good at all of them,

[00:08:47] or at least passively skillful at all of them. But the tools are different. And to some extent,

[00:09:00] you can't master everything all at the same time. So if you're spending all of your time writing prose,

[00:09:08] you're not getting better at writing scripts. So that doesn't mean you're going to be a bad script writer,

[00:09:15] but it does mean you're not going to be as good of a script writer as if you had chosen

[00:09:19] to hone your skills in a different way.

[00:09:23] Okay. Great. There are actually a couple of things I want to dig in there.

[00:09:30] One, scripts to me seem actually fundamentally different because the way that they're consumed

[00:09:36] is not the way that you consume other writing, right? Scripts, I mean, typically they are consumed

[00:09:41] by being performed and often recorded, but they are always filtered through someone else's

[00:09:47] actual reading of the script. Unlike commercial jingles or, I mean, I guess those are recited,

[00:09:53] maybe songs or something. Yeah, those are also being performed through someone else.

[00:09:57] What would you make of an audio book in this context?

[00:10:00] Yeah. So I think that's a, I mean, that's a really great example of one that they can be performed

[00:10:08] and sometimes they're not, right? I've heard terrible audio book narrators and I've heard

[00:10:12] amazing. And then there are like fully cast, essentially radio productions.

[00:10:17] You look at the classic of having to read Shakespeare, you know, reading plays,

[00:10:21] and I don't see a meaningful difference between a play and a script for film to some extent.

[00:10:30] I will also say this, that this is a little, a little like galaxy brain here, so I'm sorry.

[00:10:36] To some extent, to some extent when you're writing a script, you're not actually writing it for the

[00:10:41] audience of people who are going to view the film. You're writing it for the audience of the director

[00:10:46] who gets excited about your project and wants to make it. That's the one person who needs to really

[00:10:51] understand and be inspired. And then they can then communicate that vision onto everyone else.

[00:10:58] But you're not directly speaking to the audience. So, well, the final audience, I should say.

[00:11:05] Well, but you're, you're still trying to produce the reaction in the final audience. You're not only

[00:11:10] trying to please the director because then no one would actually go and watch the movie and it would,

[00:11:15] it would die and your message wouldn't get out. Right. So it's sort of like there are multiple,

[00:11:19] and I guess this is true for traditional publishing too, right? Where you, you need to impress your

[00:11:23] agent and your editor and the people with the money to actually publish the book.

[00:11:30] I wonder now if this is a digression into gatekeeping that maybe not, what does it mean to be good at

[00:11:36] gatekeeping? Yeah. Interesting. So one, one of the types of writing that I didn't mention when I was

[00:11:43] making my little list earlier is writing for games and interactive fiction, which is different than like a

[00:11:50] novel or a short story, right? Because you have to worry about the different paths that people might

[00:11:55] take through it. And the, and so you are, so with a novel, I guess you're assuming that they have

[00:12:01] whatever normal context about the story a person would have. So if it's a science fiction novel,

[00:12:06] you have to do a bunch of world building to tell them about what about the world is different than

[00:12:09] what they normally live in. Yeah. So with games, you can't like, you have to do that level of context

[00:12:16] setting, but you also have to be aware that whenever they get to a different step in the game,

[00:12:22] they may or may not have any particular, like in fiction context that they could have passed by or

[00:12:27] something. Well, the reason that I've always loved writing for immersive experiences, immersive

[00:12:36] projects of some kind, no matter which set of buzzwords you want to call them this time,

[00:12:42] is that you get a different set of, of emotions to work with than if you're doing something that's

[00:12:49] about someone who isn't the, the player, the, the audience that you're speaking to. It's because if

[00:12:57] the person that you're telling the story to sees themselves as the person with agency in the story,

[00:13:04] then you can make them feel personally responsible for things that happen. You can make them feel

[00:13:11] guilty that someone died. You can make them feel proud that they accomplished something.

[00:13:16] And you can feel sad about what someone in a book does. You can be absolutely wrecked, destroyed,

[00:13:23] but you're never going to feel like it's your fault. Yeah.

[00:13:28] Yeah. Whereas, whereas it can very definitely be your fault specifically in any sort of an interactive

[00:13:34] experience. Yeah. Well, and I think there are some non-interactive fictions that try to get at

[00:13:41] that too, that make you complicit in, in the, the outcome. There are some movie critics who I listen to

[00:13:48] fairly regularly. I think one of them was talking about a horror movie, maybe from the seventies,

[00:13:53] because it feels like they were more inventive than, um, that in him, at least generated the

[00:14:01] feeling that he was complicit by choosing to watch the movie. Like that part of, part of the terrible

[00:14:06] things that were happening to these people on screen was because he was there to witness it.

[00:14:11] Yeah. Chuck Wendig and Sam Sykes did, uh, a Twitter thread that was turned into a film. And the name of it

[00:14:20] was, are you ready? Brace yourself. The name of it was, you might be the killer. Uh, and, and so you can

[00:14:27] actually, I mean, in this particular case, I'm pretty sure the film was, was not shot in second

[00:14:33] person as it were, but you can do some interesting things with that second person point of view

[00:14:38] that aim to, that aim to create those feelings. But if there isn't that element of choice, if they don't

[00:14:45] have the feeling that things could have turned out differently, then it's not quite the same.

[00:14:51] Sure. Sure. Sure. Yeah. It's not an act of complicity as much as, uh, uh, so, uh, side note,

[00:14:58] have I ever told you my, my fundamental problem with Skyrim? I know you have not. I found a terrible

[00:15:03] hole in Skyrim at one point. So I went, I went to a town and there was a dragon. It was attacking and

[00:15:09] somehow I got lost and didn't succeed in, in fighting the dragon. And I don't know, a bunch

[00:15:14] of people went missing, but, uh, I found a terrible hole in this story at that point, which was that if

[00:15:22] I don't show up somewhere, nothing happens to it. And so the best thing to do to save the world in

[00:15:30] Skyrim is nothing. You go and do a bunch of blacksmithing and bake a bunch of pies and that's

[00:15:37] it. That's all you do. And then everything is wonderful. Like no bad thing happens to anybody

[00:15:43] ever. As long as you stay where you are, it's you personally, you're the problem. Um, and I,

[00:15:51] I had trouble playing the game after that. Yeah, I can, I can understand. And I think this is,

[00:15:57] it's a fairly common problem with any open world game, right? The world does only progresses if

[00:16:03] there is some, if there is someone with agency there to like be the catalyst, uh, to be the trigger.

[00:16:09] Um, one of the things I liked about Baldur's Gate three actually, is that there is some progression

[00:16:15] of time, even when you're not doing stuff. Um, it's, it's not always dramatic, but you do get the

[00:16:22] sense that what you're doing matters more than the one scene where you do it. And it's, it's actually a

[00:16:29] real triumph in, in progressing a world to, to grow along with the things that have happened along

[00:16:35] the way. It's, it's really an achievement of the game. Yeah. Okay. Let's, let's, this has been a

[00:16:40] fascinating track of, of, uh, discussion, but let's back up a little bit. Um, do you think that your

[00:16:46] notion of what it means to be good at writing fiction has changed, uh, particularly as you've

[00:16:50] switched between media or has it remained like relatively constant at being able to generate the

[00:16:57] response in the audience that you want them to have? It's, it's fairly constant. The thing that's

[00:17:03] mostly changed over time is my perception of how you do the trick. It's like, if you're, if you're a

[00:17:10] magician and you, you start with learning sleight of hand, right. I would compare that to the way that

[00:17:17] a beginning writer kind of does everything on instinct because there are choices that you're

[00:17:23] making that you don't know where choices. And as you become more skilled, you become aware that things

[00:17:31] that you didn't realize were choices, um, actually do matter. So this is the magician adding better

[00:17:40] pattern to the sleight of hand. This is the magician adding a flourish so that someone is looking in the

[00:17:45] wrong direction, sort of building onto the core until eventually you can do a lot of things that

[00:17:52] you couldn't do to begin with purely on instinct because instinct can get some people really far.

[00:18:00] But when you start to take the tools into the realm of conscious thought, you can do, um, much more

[00:18:09] dramatic and interesting things. So a lot of people, a lot of writers, um, do something where

[00:18:16] the more tense an action scene is, the shorter the sentences are that you wind up using.

[00:18:22] So, uh, description is, is long and flowy dialogue has to be somewhat shorter and easier to understand.

[00:18:30] And then when things are moving and you want everyone to be really worried, you don't go

[00:18:34] more than maybe five words, if you can help it, maybe seven in a sentence. Um, and you know, three is

[00:18:41] really strong. And, and that's the sort of thing that sounds weird if you're not actually doing it.

[00:18:49] Like you're not going to, to go to a bunch of fourth graders and say, okay, what you need to do

[00:18:53] is write really short sentences. So that, because you have to get to the long sentences place before

[00:18:59] understanding when and how to reel it back in. Right. Um, similarly, I did some work with Amazon

[00:19:06] studios for ring of power, uh, year and a half ago, two years ago. And when I was writing my bits of

[00:19:14] Tolkien pastiche, I realized very quickly, I needed to, as much as possible, stick to words

[00:19:21] with an English Germanic route rather than a French or Latin route, because they, they have a different,

[00:19:29] more grounded feeling to them. Like kingly is a Tolkien word where royal is not.

[00:19:40] Yeah.

[00:19:41] The, uh, English winds up having tons of, of duplicates and triplicates of words that it's the classic, like cow beef,

[00:19:49] right? Most, most languages don't make a distinction, but we do. And the distinction are class distinctions.

[00:19:56] We have the earthy sort of farmer laborer words from Germanic, and then we have the sort of more

[00:20:03] fancy, sophisticated French based words. And then, and then further on from that, we have

[00:20:09] the academic Latin based words and which set you use are, are very different, but that's something

[00:20:18] that's, that's a tool people would be using on instinct, but when you can look at it and choose

[00:20:23] which one for a specific purpose, um, then suddenly you're, you're actually doing a lot better than

[00:20:30] you've had been before.

[00:20:32] Sure. Sure. Or you're doing it, uh, you're doing better, like more reliably, right? So you might have

[00:20:37] lucked into it by, oh, it feels like the farmer would say cow instead of beef. Uh, but like I'm going

[00:20:43] out and get some cow when you go to the burger place or something. Um, but when you know why that sounds

[00:20:49] better, then you can use that knowledge to improve in other contexts, as opposed to just the one that

[00:20:53] happened to accidentally work. Yeah. Interesting. Yeah.

[00:20:57] So a lot of expertises are sort of irreducibly social. Uh, they involve working with other people

[00:21:03] and some are, I mean, this is a theory. Some are much less social and could be pursued entirely

[00:21:08] independently. Where do you think writing falls on that?

[00:21:13] Writing itself is very solitary and writers tend to famously have a lot of depression and alcoholism,

[00:21:21] possibly because it's a really solitary and lonely profession. Uh, uh, truly, but at the same time,

[00:21:30] the writer needs to be a keen observer of the social because you need to be able to

[00:21:39] not accurately, but you need to be able to portray feelings and social dynamics in a way that feel

[00:21:45] true, even if they're not strictly true or accurate to any real situation. And so, so there's,

[00:21:55] there's a certain amount of, of social savvy, at least intellectually that a writer needs to have

[00:22:01] that maybe not all writers can, can carry over into their actual real lives.

[00:22:06] In fact, I would say it's not an uncommon condition for people to be keen observers of other people's

[00:22:12] behaviors, but, but not quite be able to connect. So think that there's, there's something there,

[00:22:22] like that the social instinct is, is required. It's necessary to do good work, but not to do

[00:22:31] the actual labor of the work. Well, how did that work when you were working on Control-Alt-Destroy and,

[00:22:38] and Remade and Bookburners where there were writers collaborating on, on essentially a single story,

[00:22:43] right? Yeah, yeah, yeah. That's actually, I, I really, truly love team writing in this way. I,

[00:22:49] I think it's the best thing ever. In those cases, the way that those projects were done, we would have,

[00:22:56] like with TV, we would have essentially a kickoff meeting where we would break down what the story

[00:23:02] for the season was going to be, what the character arcs were, which big things had to happen, and then

[00:23:08] fit everything into neat episodes and assign, you know, do you want to write this one? Do you want to write

[00:23:14] this one out until everybody's covered? Sure. And it's, it's frankly a fantastic way to work because you don't have

[00:23:23] to think of everything on your own. Yep. Which is, which is really hard actually. So it feels easier.

[00:23:30] It feels like it goes faster. And there's this more sort of surprise in, in things that, that didn't

[00:23:36] come out of your brain, but you get to write about them anyway. And then, you know, there's the sense of

[00:23:42] we're all in it together. The way that process worked is you would make an outline of your episode and

[00:23:46] then the zero draft. You would all trade and read and compare notes to make sure that, you know,

[00:23:53] someone didn't break a leg in one episode and then it wasn't broken the next or whatever, like basic

[00:24:01] continuity stuff. Yeah. Like continuity issues. Yeah.

[00:24:03] Mm-hmm. Mm-hmm. And I don't know. I just really loved that process. I would be really happy to

[00:24:10] primarily work in a team environment like that forever. But the, the economics of it are really hard,

[00:24:16] unfortunately. Sure.

[00:24:17] The economics of writing are really hard. Yeah. Yeah. So I wonder if we talked about being good

[00:24:24] at writing as being good at producing the response in the audience that you want them to have, right?

[00:24:29] So part of what you were doing as a team is figuring out the large scale, like we want the season to look

[00:24:35] like this and to do this for our audience. And then each author or each episode is, I mean,

[00:24:43] it's recursive, right? It's doing the same thing at a smaller level. And you are collaborating with

[00:24:48] others and getting feedback to make sure that you're all able to accomplish the goals that you have,

[00:24:54] right? So you don't take a character off the board that someone else needs to use,

[00:24:58] or you can help them by putting the characters in the right space to get to the story they want to tell.

[00:25:03] Yeah. Interesting.

[00:25:05] Yeah. And, and there are opportunities that, that come up where you read what someone has put into

[00:25:09] their outline and you're like, Oh, I can take that and do this other thing over here. You know,

[00:25:16] if you, if you had a moment in your episode where these people are a little tense with each other,

[00:25:21] then I can have an argument in this episode and progress whatever's happening here.

[00:25:26] And it makes it into something stronger than it would have been before or the opposite. You can see

[00:25:33] that something is happening in this episode. You're like, you know what? I think I can make a

[00:25:39] little bit of an on-ramp to that and telegraph that this is going to be a thing later on.

[00:25:47] I don't know. It's just really great.

[00:25:49] Nice.

[00:25:49] You can do this all in your same work too, if you're writing all by yourself, but it's not as

[00:25:54] much fun. Well, and more brains can come up with more things than one brain can come up with.

[00:26:01] So yeah.

[00:26:02] So I know you, you said you've been thinking about these sorts of questions as you finish up

[00:26:08] one book and start on another. Is there anything that you would want to talk about here?

[00:26:15] The one thing I keep thinking about is that thing about, about instinct and skill.

[00:26:19] And I've, I've actually been doing a lot of, well, how do you, how do you intentionally become

[00:26:24] better at the craft of, of doing, you know, if you're, if you're trying to learn how to become

[00:26:30] a better cabinet maker, then you can look at other cabinets. You can look at other styles of cabinets.

[00:26:37] You can talk to other carpenters. At the end of the day, there's nothing that's going to actually

[00:26:43] replace the muscle memory of making the joints and doing the hammering, you know, painting the stain

[00:26:50] on your own. And I think to some extent, there are some things that you really can only do

[00:26:57] through it's, it's not muscle memory, but through, through mental exercise, essentially.

[00:27:04] But, but that gets again into that sort of mystic place of what is the thing that's happening in your

[00:27:09] brain. And there's a sort of a weird tension here because I'm talking about, I don't know where the

[00:27:15] words come from. And at the same time I'm talking about when I know which words are the right one,

[00:27:21] then, then, then, you know, I can, I can make conscious choices. And I think there's a sort of a

[00:27:27] virtuous loop where the more, you know, about the choices that are being made, the more you can look

[00:27:35] at the things that you're doing and decide if they're good or bad. And that feeling of whether

[00:27:42] something is good or bad feeds back into whatever instinctual thing is, is actually giving you the

[00:27:48] words to begin with. So there, there's a process of improvement that I guess it's like, it's like

[00:27:53] driving, right? You have to drive very consciously to begin with. Sure. And the better you are at

[00:28:00] driving, the less you have to think about which one is the gas and which one is the brake.

[00:28:06] So there's a little bit of that in writing, like the, well, no, a lot of it's like the,

[00:28:11] the better you are at it, the less you have to think all the time about which is the gas and which is

[00:28:17] the brake because you, you, you know which one to use in which situation, but you do have to have

[00:28:24] that stage of knowing which one is the gas and which one is the brake, like thinking about it

[00:28:30] and deciding before you can internalize it on that instinctual level. I'm not sure if I'm making

[00:28:37] sense. I'm still kind of modeling through this myself. Yeah, no, there, there are a lot of things

[00:28:42] there that resonate. I talked to Barbara Gilmontero, who's a philosopher, professor at Notre Dame at the

[00:28:46] end of the last series. And she was a professional ballet dancer before she became a philosopher.

[00:28:51] She's written fairly extensively on the just do it approach to expertise, where expertise is all

[00:28:58] about automating away and not paying attention to the things. Her position is that that's actually

[00:29:03] wrong. So at the very highest levels as a professional ballet dancer, she actually is like

[00:29:09] paying attention to the angle of her arm against her body, which is something that for a less experienced

[00:29:14] person, they would just sort of do and have it be sort of right. But she needs to get it perfect,

[00:29:19] right? And so one of the things that I started thinking as I read her work was that part of

[00:29:25] expertise is attentional fluidity, and being able to move what you're focusing on around.

[00:29:31] So sometimes I actually do need to pay attention to which is the brake and which is the accelerator

[00:29:35] when I'm driving my car. It's not as frequent as if I were a race car driver. But in my everyday

[00:29:41] life, sometimes I do like if it's wet or something in a rare condition. And so I wonder if there's

[00:29:46] something analogous in writing where normally the words are just flowing. I think you're right that

[00:29:53] by doing the intentional work later in the process, you're also training the word generator piece.

[00:29:58] And so you get better, you get better material to then go and edit. But I wonder if

[00:30:05] there is something in what you're paying attention to while you're writing the words.

[00:30:09] Because you're not just looking at your, I assume you're not just looking at your fingers on the

[00:30:12] keyboard. Yeah, so you're thinking about where the story is going to go or something.

[00:30:18] This is this is a really weird analogy, based off of your your ballet analogy. I really like doing

[00:30:25] archery. I've only done it a couple of times in my life. I really enjoy it. And I got way better

[00:30:29] when I realized I don't just, you know, sort of sort of aim and shoot, I can look and think about

[00:30:36] where it went last time and consciously change what my body is doing a little bit so that it

[00:30:43] doesn't do the same thing that it did last time. And then it'll actually hit center. Because I thought

[00:30:51] about it. This was a revelation to me. And if I'd had this when I was in, you know, second or third grade,

[00:30:57] that I could pay attention to the way that the bat did not hit the ball and change it for next time,

[00:31:05] I might have much better at sports than I was. It literally didn't occur to me that these were

[00:31:10] things you could think about. But I think that conscious attention, being able to think about it

[00:31:18] and figure out like this is what it feels like when it's right, then turns into,

[00:31:25] I can, you know, put the bow down for a little bit and walk away. But when I come back, I know what

[00:31:29] it looks like when it's actually aimed at the right spot. Like I know what I'm going to hit based

[00:31:34] on what I see in the way that I didn't when I started. So I think it may be a process akin to that. You can go

[00:31:43] around on instinct forever and hit something. You can, you can have that process. If you think about it,

[00:31:50] you can figure out what it is you're doing that isn't right. And then you can figure out what it

[00:31:57] feels like when it is right instead and go from there. So I think, I think that's what I'm going to

[00:32:04] stick with. That's yeah, that seems, that seems right. Yeah. Yeah. And even if you can't necessarily

[00:32:10] identify what's exactly right in the best attempts, you can get incrementally closer to it. You can,

[00:32:15] get less and less wrong. And I feel like that's the best I can hope for a lot of the time. So

[00:32:22] great. Yeah. Well, thank you so much. This has been a fantastic chat.

[00:32:27] It's been super fun. I like thinking about these things. I, I feel like I don't get enough

[00:32:32] chance to talk about all of this stuff, but I really love thinking about it.

[00:32:36] Yeah, absolutely. Thanks again to Andrea Phillips. And thank you for listening.

[00:32:40] We'll be back soon with another episode of 10,000.